Well, I certainly don’t :).
Just tried to create a cool render with a very weird mesh that an acquaintance shared with me.
I think I’ve settled in on a good “toon” shader. Using the Node Editor in Lightwave, combined with the Final Gather radiosity engine, gives fantastic, very fast results.
I know, I know…this is as far from a classic cartoon sort of look as one can get, but I suppose that’s the point. It’s just a beginning, or a base to work from. Proof of concept I think is the right term here.
After all, this is a three dimensional software package, not a 2D painting sorta thing (which I’m NO good at anyway!).
I’ll admit it, I’m a sucker for a good clay render. While quite simple to setup, they nonetheless demonstrate all the good qualities of a 3D render. There’s chatter in the CG world these days of “physical sky” rendering technology and companies that sell themselves specifically on this feature. Just wanted to demonstrate that Lightwave can play that game too!
(Full disclosure: I did not model the bike, but found it on a Blender site and just exported to Lightwave. It’s got issues, but not worth the amount of time it would require to clean it up)
Took a really cool model, by a certain “Bansheewoj”, tweaked the textures (pretty strongly), did the lighting, and rendered.
I’ve been experimenting lately with rendering out to the hdr format and then tweaking and tonemapping. Very handy workflow, but I think I’ve got to learn alot more before it becomes a normal procedure.
I’m probably the only one ’round here who remembers the old Snoopy poster with him riding a giant wave screaming bonsai!!!!!!!!!!!!!!! Which has nothing 🙂to do with this image. Just a random association. Move along, nothing to listen to here.
I tried to combine the fallen leaves of our Vermont autumn with the bonsai trees everyone is familiar with. Not just any bonsai though, but an old oak tree.
Did this render at the end of last year. Just a typical “spirit of the season” type of thing. Never posted it because I’m not really happy with the motion blur on the confetti. Mind you, I didn’t take the best route for creating it either :). There’s also issues with some jaggies around the hotspots, but that’s endemic to floating-point renders. C’est la vie.