FLW Floor Lamp

anything designed by a certain frank lloyd wright is worth being a fan of.

this is a floor lamp from his wisconson home and studio called taliesin. beautiful bit of furniture, hope the render gets that across somehow.

FLW Floor Lamp

FLW Floor Lamp


Who Knows

Well, I certainly don’t :).

Just tried to create a cool render with a very weird mesh that an acquaintance shared with me.

et voila:

abstract shape art render

Toon and/or Clay Render

I think I’ve settled in on a good “toon” shader. Using the Node Editor in Lightwave, combined with the Final Gather radiosity engine, gives fantastic, very fast results.

I know, I know…this is as far from a classic cartoon sort of look as one can get, but I suppose that’s the point. It’s just a beginning, or a base to work from. Proof of concept I think is the right term here.

After all, this is a three dimensional software package, not a 2D painting sorta thing (which I’m NO good at anyway!).

shock toon

Clay Render

I’ll admit it, I’m a sucker for a good clay render. While quite simple to setup, they nonetheless demonstrate all the good qualities of a 3D render. There’s chatter in the CG world these days of “physical sky” rendering technology and companies that sell themselves specifically on this feature. Just wanted to demonstrate that Lightwave can play that game too!


(Full disclosure: I did not model the bike, but found it on a Blender site and just exported to Lightwave. It’s got issues, but not worth the amount of time it would require to clean it up)

Rollin’ Rollin’ Rollin’

Took a really cool model, by a certain “Bansheewoj”, tweaked the textures (pretty strongly), did the lighting, and rendered.

I’ve been experimenting lately with rendering out to the hdr format and then tweaking and tonemapping. Very handy workflow, but I think I’ve got to learn alot more before it becomes a normal procedure.


Cafe W.I.P.

Quick snapshot of a work-in-progress.

The texturing on the building could definitely be improved. I’m happy with the cobblestones and the sidewalk though. Oh, don’t worry about the stretching on the side of the cobblestones. In any scene, that wouldn’t be at all visible anyway :). Trickery and treachery in CG!