Small video clip of an architectural flyaround, featuring a model inspired by Russell Thomas, and extended by myself.
Overall, I think it’s a pretty cool style for visualizing a proposed development or building project. Very effective for getting across any mass and scale issues, and could be extended for studying shadows issues as the arise……..or fall :).
Although you can’t really see it in this clip, I actually built a rather large city around this theoretical building project. Oh well, I honestly thought it would show up better.
Lighting, Surfacing, Rendering and post-production by me 🙂 .
Just a quick demonstration post of a specific skill sub-set: arch-viz modeling. I’m also a sucker for a clean wireframe render too! 🙂
Wire Frame Barn
More hdr rendering fun, this time with an eye for art :). I’m currently waiting on the arrival of a book from Amazon, The HDRI Handbook, so I can dive into this a bit more deeply.
Quick snapshot of a work-in-progress.
The texturing on the building could definitely be improved. I’m happy with the cobblestones and the sidewalk though. Oh, don’t worry about the stretching on the side of the cobblestones. In any scene, that wouldn’t be at all visible anyway :). Trickery and treachery in CG!
An early interior, but a nice one imho. This was done as part of an on-line challenge 3DAllusions where I was given the model to texture, light and render.
For my first interior upload, thought I’d go with something dramatic. Strong lighting and contrasts seem to work well here.
I did not model this, but rather it was given to me to texture, light and render. So I did!