Toon and/or Clay Render

I think I’ve settled in on a good “toon” shader. Using the Node Editor in Lightwave, combined with the Final Gather radiosity engine, gives fantastic, very fast results.

I know, I know…this is as far from a classic cartoon sort of look as one can get, but I suppose that’s the point. It’s just a beginning, or a base to work from. Proof of concept I think is the right term here.

After all, this is a three dimensional software package, not a 2D painting sorta thing (which I’m NO good at anyway!).

shock toon

Rollin’ Rollin’ Rollin’

Took a really cool model, by a certain “Bansheewoj”, tweaked the textures (pretty strongly), did the lighting, and rendered.

I’ve been experimenting lately with rendering out to the hdr format and then tweaking and tonemapping. Very handy workflow, but I think I’ve got to learn alot more before it becomes a normal procedure.

mack.png

Cafe W.I.P.

Quick snapshot of a work-in-progress.

The texturing on the building could definitely be improved. I’m happy with the cobblestones and the sidewalk though. Oh, don’t worry about the stretching on the side of the cobblestones. In any scene, that wouldn’t be at all visible anyway :). Trickery and treachery in CG!

cafe_clay_color.png

Bonsai!!!!!!!!!!

I’m probably the only one ’round here who remembers the old Snoopy poster with him riding a giant wave screaming bonsai!!!!!!!!!!!!!!! Which has nothing 🙂to do with this image. Just a random association. Move along, nothing to listen to here.

I tried to combine the fallen leaves of our Vermont autumn with the bonsai trees everyone is familiar with. Not just any bonsai though, but an old oak tree.

Bonsai